I got into game development at a relatively young age, starting with basic text adventures in Notepad using Batch scripting and the Windows Command Prompt. I even had the overly ambitious idea of making a Doom-like game in ASCII art—never finished it, but it was a fun experiment. Over time, I taught myself the basics and eventually moved on to real engines like Unity and Unreal. Unity was my first real game engine, and I’ve stuck with it a bit out of brand loyalty. I’ve tried dozens of projects since then, most of which I abandoned.
Primarily, I want to tell stories through the games I make. I do experiment with casual games sometimes, which I probably should do more of, but I find a well-crafted story far more appealing than simple cash grabs or empty casual games.
My main weaknesses stem from advanced coding, scope management, 3D modeling, and art. Most recurring challenges come from the lack of suitable art or the ability to create it myself. I’ve dabbled in both 3D modeling and 2D sprite creation, but as a perfectionist, if something doesn’t match my vision precisely, I seldom let it through.
I’ll be adding more games to this list in the future. For a full archive of my work, check out Itch.io and Newgrounds.